
There are a few small hiccups between the Hamuul Runetotem quest and the Leaders of the Fang quest, but it's worth the effort. You won't be able to pick this quest up until you push through the questline requiring you to check out the oases around the Barrens.Īfter the Altered Beasts quest, which is the one that makes you go beat up Level 16 Snapjaws for their shells, you'll be able to pick up Hamuul Runetotem, which sends you out to Thunder Bluff. This one is also available to both Alliance and Horde players and is picked up in Ratchet.

He'll drop his port, and you can turn in your quest. You don't have to actually go into the instance to complete Trouble at the Docks, but you do have to beat up a Level 18 elite Goblin in the cave leading up to WC named Mad Magglish. This is available to both Alliance and Horde players and is picked up in Ratchet. It's very possible you'll have to run WC twice to get all the Essence, but maybe you'll get lucky! This quest requires you to obtain Wailing Essence from the ectoplasms in the Wailing Caverns.

Wailing Caverns Quests in the Barrens Smart Drinks This can be turned in with an NPC in Ratchet and is available to both factions as well. There is also an item-given quest named The Glowing Shard, which is granted by a gem you find inside the instance. A fair portion of these quests is available to both Horde and Alliance players, in particular, those found in Ratchet and the ones given by the NPCs hanging out in the skull above the dungeon. It helps that the Fang gear set is great for Shamans and Druids, too (Hunters will certainly roll on them, like they can't help themselves).Īlmost all of the quests for WC are found in the Barrens, with one being found in Thunder Bluff. I wouldn't say it's fun, but it's a must-run for the Horde because you get a ton of XP between the mobs inside and the quests available. The Wailing Caverns is the second instance open to Horde players.
